Maker or Artist
Open source software has always been placed on a foundational trust for other people. We are seeing what happens when we break this trust, frustratingly quickly. In this broken state, we’re able to peek under the surface, at the underlying politics and other dynamics of this ecosystem. My thesis is: there are two types of software developer, ‘Maker’ (derogatory) or ‘Artist’.
The unfortunate thing is that we needed both of these types. A maker cares purely about creating an artist, only the destination. The artist cares about the journey, and concerns themself with things like ‘code quality’, ‘technical debt’, and ‘does this code look readable to a colleague’. The maker may perhaps be more suited to the boring administrative parts of open source, for example facilitating funding, setting up a non-profit foundation, stuff like that. The maker would, in theory, much rather be telling programmers what to do than how to do it.
Annoyingly prescient/relevant ten-year-old comic strip.
Most of my friends are what I would call artists. They tend to live somewhere along the messy intersection between software development and game development.
I think game development (and by extension game modding) is a fascinating way to look at the difference? I just watched this Icely Puzzles video about how there are these LLM’d game mods that just like put a character controller into a different game. Minecraft character in Skyrim or whatever. You could go on about how it’s bad because an LLM made it (and how you believe that LLMs are a fundamental evil), but it’s actually bad because there’s no artistic expression in it. (Not that it’s impossible to use an LLM with artistic intent, it’s just that it’s very hard to without muddying what you’re trying to say.)
Us technologists look at Computer Science as a science, categorically. When it is very much a false science. A lot of things are just because we made them up at some point, and we made them up because someone somewhere at some company made a decision at some point. Or because some hobbyist bedroom programmer just wanted to do it. If it’s not a science, what is it? What can it only be? An artistic form.
I think game development is the obvious way to realise that this is an artistic form. That is art being done. It’s art done through the means of maths and logic (glued to more traditional audiovisual art forms), sure, but it is an art form. I don’t need to prove this. This gets messy though, when you look at the more boring parts of software development, for example, systems programming. I think making the argument for systems programming as an art form is much harder, but not impossible? You can come to your own conclusions.
The issue, is that software is not just the hobby of hundreds of bedroom programmers, but also a huge, scary indutsry. And an industry must extract value. An industry is the home of a maker. Antithetical and in opposition to the home of the artist, which is open-source communal software. So what do we do about these makers? And their industry? And their Microsoft Windows 11?
The answer, is that we must abandon the makers, and the tools of the makers. As artists, we understand the journey is important, we understand that we cannot cultivate a shared, vibrant, long-lasting community if we sell out our reasoning.
and this is what Folx means
Sure, whatever.
Last updated: Oct 10, 2026 ()